Links on How to Fill a Concave Polygon

I’m working on a project in Max/Jitter and have run into a problem: dynamically filling a complex (concave, crossed, or holed) polygon. Here are some resources that explain the math behind find the area of and or filling such shapes:

  1. http://www.songho.ca/opengl/gl_tessellation.html
  2. http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
  3. http://www.freepatentsonline.com/EP0425189.html
  4. http://mathopenref.com/coordpolygonarea.html
  5. http://www.flipcode.com/archives/Polygon_Tessellation_In_OpenGL.shtml
  6. http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
  7. http://glprogramming.com%Proxy-Connection: keep-alive
    Cache-Control: max-age=0

    red/chapter02.html

  8. http://glprogramming.com/red/chapter11.html

Leave a Reply